![]() ![]() ![]() So, how do levels matter? We know that there will be some sort of sidekicking/mentor system ala City of Heroes that allow players to play with friends regardless of level, and we know arena PvP will put everybody at the same level. However, the more important question that should have been immediately followed up is “how do levels matter?” I mean clearly they restate their goal that they don’t want leveling in itself to be the content. It’s like if they came on and said “the best sword in the game does 444-555 damage per hit.” Okay, sounds good, I guess. It’s not that this new information isn’t nice to have it’s that out of context it is nearly meaningless. There were two pieces of information: level cap is 80, and level progression is constant vs. So, last night could have been the same when they announced the level cap for Guild Wars 2 at 80 on the ArenaNet blog. When Tycho from Penny Arcade even calls them out as warriors of sooth and justice on the MMO scene, they’re doing something right. ArenaNet has been on a roll with dropping bombs from MMO heaven. ![]()
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December 2022
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